Leandro Augusto Borges Lima http://lattes.cnpq.br/2641806491943865

Última atualização do Lattes: 03.07.2025

Nomes de citação: LIMA, Leandro A. B. / LIMA, LEANDRO AUGUSTO BORGES / LIMA, L. A. B.
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videogames game studies mass effect Sexualidade crowdfunding Gender Gênero acontecimento públicos Copa do Mundo 2014 cibercultura jogos digitais grislab marketing política fandom Nostalgia culture gamer comunicação nintendo Experiência sexuality Gamification Assassins creed Videogame narrative Economia afetiva Identification valorant monstrosity online gaming Mobilização Identity gamergate opinião pública dutch games industry immersion micro-transactions stigmas gaming experience Configuração Architecture authenticity professionalization intersectionality captain marvel encoding representation crisis communication communication cool japan riot games videogame trailers speculative realism esports móveis astroturfing sistema cooperativo greenpeace estudo de caso creative industries Comunicação organizacional imagens de controle reputação mídia locativa dissenso digital learning spaces space individualism Bibliografia Abjeção game environment pornography Fear of Missing Out multidão media studies estudos de fas influence offline gaming response strategies Soft Power Toxicity retrogaming call of duty Virtual Affordances Politics Veronica Mars the last of us parte II Transmedia Storytelling group dynamics flow Steam Valores representações dark play configuration dissensso Hegemony animal crossing Enciclopédia hardspace:shipbreaker gerenciamento de crise ciberespaço diversidade nier automata place Propaganda Violência lgbtq+ representation free fire identidade cyberpunk social activism discourse analysis God of War player interactivity collectivism status historical realism presence loot-boxes baldur's gate 3 hallyu managers Live Streaming Control (videogame) racial discrimination situated learning digital virtual consumption screen studies Precarização hype female representation marketing strategy Reddit community building social identity sociability misoginia jogos online queer identity orientalism personalization vaporwave Representação voluntariado queer play cyberpunk 2077 political communication Trust Transmedia eSports social media entertainment brutalism Customization Sexismo community brand identity mobilização online Aplicativo monstruosidade feminina Masculinity controversy developer positionality fantasy multiplayer gaming k-pop historical game studies Game Design consumer capitalism stereotype civic imagination sportification communicative practices Worldbuilding Absorption open-world Dragon Age Inquisition livestreaming persuasion techno-orientalism social interaction trolling parasocial relationships entrepeneurship militarized masculinity Values Game development estudos de jogos game reviews situated cognition cultural representation Game mensagens geolocalizadas gynaehorror indústria brasileira de jogos digitais yakuza Video games Ideology world-building friendships plano de comunicação Estereótipos Imagem Fifa Ultimate Team anglofonia Interacionismo simbólico consumo colaborativo Pragmatismo Media celebridade Mídia neoliberalismo disney adults
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